Hi lovelies!
I am almost done with the last and fourth animation for that halloween sim I talked about last time. This last one is a bit of a challenge. I will just say this, it's a walk animation. To me, a walk is one of the hardest animations to create. It's maybe 75% finished. Hope my client, Aldora, likes it! I intend to finish it days before October 1st. The sim will be open to the public sometime in October. I'll put up the LM here when she says it's ok. Can't wait!
Besides that, I have been blogging for the UWA. You can find the link on the sidebar. This is my latest post for the blog.
I'll release a new pose soon, I hope. I've been really busy, but a pose shouldn't take me as long as an animation. A pose has only 2 frames while an animation can have any number of frames from 5 frames to even 900 frames, maybe more. It can get complicated, but if you know what you want...it's not so bad.
That's all for now!
Namaste.
Vic
Go Back To This Site
I am almost done with the last and fourth animation for that halloween sim I talked about last time. This last one is a bit of a challenge. I will just say this, it's a walk animation. To me, a walk is one of the hardest animations to create. It's maybe 75% finished. Hope my client, Aldora, likes it! I intend to finish it days before October 1st. The sim will be open to the public sometime in October. I'll put up the LM here when she says it's ok. Can't wait!
Besides that, I have been blogging for the UWA. You can find the link on the sidebar. This is my latest post for the blog.
I'll release a new pose soon, I hope. I've been really busy, but a pose shouldn't take me as long as an animation. A pose has only 2 frames while an animation can have any number of frames from 5 frames to even 900 frames, maybe more. It can get complicated, but if you know what you want...it's not so bad.
That's all for now!
Namaste.
Vic
Go Back To This Site
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